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This paper presents a design module in which student teams were challenged in an open brief to design for wellbeing. To design for wellbeing is difficult. Wellbeing is ambiguous, hard to define and highly personal. In the process of defining their own briefs, a drama workshop was set up to help the students share their understandings about wellbeing. In the paper, we describe the early stages of the design process, when the students conceptualized and shared their understandings of wellbeing through drama and autobiographical writing. To support our analysis, we introduce Bolton’s [8, 9] theory and practice of drama education. Bolton’s work points to a new venue for research on drama in design – namely, the broader learning process of drama that occurs beyond the staged presentation. In illustrating the implications of Bolton´s work on...
Includes bibliographical references (pages 63-66).
This paper consists of two parts. Part I: Designing Friendly Hospital Layouts - the Contributions of Space Syntax was contributed by John Peponis and Craig Zimring, and is based on Dr. Peponis's talk at the Eighth Symposium. Part II: Using Computer Animation to Enhance the Design Process - Anatomy of an Architectural Animation was contributed by Molly Scanlon, and is based on her presentation at the Eighth Symposium.
An implemented design of an urban area imposes long-term conditions on societal processes, such as the opportunities people have to organize their lives in temporospatial respects in a healthy and safe living environment, and the way social, cultural and economic institutions and organisations can function. In view of the fact that both people and institutions experience recurrent problems - ranging from getting lost in new housing estates to the awkward accessibility of workplaces - it is striking that in a world as ours laden as it is with scientific knowledge and its applications, the design/redesign of urban areas is based on scarcely any substantive-scientific knowledge in the area of urban & regional design. Designers are supplied with knowledge, particularly from social-spatial sciences, which is explicit, well-founded and o...
This class serves as an introductory subject in advanced computing, rapid prototyping, and CAD/CAM fabrication for architects. It focuses on the relationship between design and various forms of computer modeling as input, and CAD/CAM tools as output material. It presents the process of design and construction using CAD files introduced by the office of Gehry Partners during the construction of the Guggenheim Museum in Bilbao, Spain. It is taught in phases starting with rapid prototyping and ending with digital mockups of building components fabricated from CAD files on a one-to-one scale.
This course is an introduction to the product design process with an emphasis on designing for children and entertainment. Students will work in small teams to develop a working prototype of a toy. Throughout the semester students will visit local elementary schools to teach basic design practice and understand the minds of young children.
Este guião de apoio à formação tem como objectivo apoiar docentes em (1) aprender boas práticas no design de páginas web, (2) conhecer aspectos de versatilidade do moodle e (3) configurar o bloco "course menu".
Literature review Approach This paper explores a new idea presenting the possible relationship between organizational learning and organizational design. The establishment of this relation is based upon extensive literature review. Findings Organizational learning theory has been used to understand several organizational phenomena, like resources and competencies, tacit knowledge or the role of memory in the organization; however, it is difficult to identify fits and consequent misfits between organizational learning and the organizational design. Research limitations This one is a theoretical paper, so there is a possible limitation, regarding the lack of empirical support. Practical implications At the end of the paper a number of recommendations regarding the organizational design are suggested, in order to promote organizationa...
O manual escolar, pelas suas características, é um produto de design gráfico, disciplina que tardou a desenvolver-se em Portugal. Após o 25 de Abril, as editoras escolares expandiram-se, e a globalização do ensino teve como consequência o aumento do número de manuais escolares. O desenvolvimento do design gráfico está intimamente ligado ao desenvolvimento da tecnologia informática, contribuindo fortemente para a alteração das características do manual escolar, sendo a mais notória a importância dada à imagem como portadora de informação. Sem investigação que suporte o seu actual formato, nem formação dos professores que permita explorar as suas novas potencialidades, interrogamo-nos sobre a sua eficácia. O campo da teoria da imagem é vasto e a sua aplicação, quer na realização, quer na exploração pedagógica do manual escolar, exige alg...
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