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You search for design and 554,623 records were found.

The development of engineering systems, whether those systems be products, plant or services, is a complex activity. The systems themselves are becoming more rather than less complex. Partly this arises from the need to optimise multiple system attributes including function, cost, resource usage, and style, among others. Also, most significant engineering projects involve diverse activities (including design, risk assessment, decision making, construction, and ongoing operation), and these invariably require teams of people with different skills. In turn that diversity requires effective management and leadership. Furthermore, the addition of electronic functionality and active control systems adds functionality but also introduces complex failure modes. Currently the development of complex engineering systems is typically managed by d...
Co-design is a process that allows designers to develop products with greater insight to user needs through the participation of users in the design process. During this process what users say, make, and do is investigated using common research methods in combination with newer generative and exploratory approaches created for this purpose. Co-design encompasses many design practices. Despite the prevalence of the co-design process, a lack of studies into the education of designers on co-design have been implemented, leaving a gap of information that needs to be filled in order for co-design to become integrated into design education and practice. The purpose of this project is to understand the current state of co-design education in the U.S. and to assimilate popular teaching techniques, by surveying teaching methods of co-design wit...
Design is not only about the design and production of goods, but is increasingly addressing complex social issues nowadays. Roles of designers are becoming more and more varied, and at the same time other professionals are increasingly using design tools in their business, organizational or other innovation projects. New terms such as ‘service design’, ‘design thinking’, or even ‘co-creation’ are quite popular at the moment, but confusing as well: depending on the discipline people mean very different processes or methodologies with these terms. In this paper, we zoom in on the rise of service design. Service design is a user-centred approach to design, just as industrial design is. The contexts of users and their needs, motivations and feelings are starting points for the design process. In the form of a think tank, we critically refl...
When developing a better understanding of the design process there are several possible approaches to choose from. Many studies are based on novice designers (e.g., students) or designers of relatively modest talents. By contrast, some studies have probed into the minds of designers who are considered to have outstanding and exceptional ability, in order to gain knowledge of design at the highest level that it is practiced. The study reported here adopts yet another approach by exploring how design processes are perceived by design educators. The approach is motivated by the observation that teaching design requires consciously distilling the essence of the design process for the students, observing students during their design process and guiding them through the process. As a result, design teachers tend to develop a more articulate ...
This paper describes the benefits of integrating gameplay design in interaction design teaching since this allows students to practice designing for unusual situations, considering ethic and aesthetic issues as well as issues of use and abuse, often all in the same project. Some examples – ranging from a three week group project to a half day exercise – are described, each together with aims and noted learning outcomes related to interaction design, as well as with a general discussion. In addition, a few student projects are described together with learning outcomes. Finally the pros and cons of this approach are discussed, and educators willing to try it, but inexperienced in games, are getting some useful information on what to look into.
The expressiveness of use is of focal interest in fashion design, which makes the perspective of act design important in learning/teaching. The objective of the project presented here was to introduce interaction design methods in fashion design teaching to make act design explicit throughout the different stages of the design process in a systematic manner; to develop a general workshop curriculum in experimental fashion design focusing on the expressiveness of wearing and use. A series of test workshops were implemented to provide a foundation for reflection and critical discussions. The main results, motivated by workshop evaluations, consist of theoreticalmodels for a systematic development of workshop exercises in fashion design aesthetics.
[Excerpt] This report attempts to develop and illustrate the concept of universal design. The aim of universal design is to develop theory, principles and solutions to enable everybody to use the same physical solutions to the greatest extent possible, whether it be buildings, outdoor-areas, means of communication or household goods. Universal design opposes, ideologically and politically, all unnecessary and stigmatizing specialized solutions, whether they are intended for people with disabilities or other groups of the population. Equal status, equal treatment and equal merit are key concepts. The discussion in this report covers extensive spheres such as planning, architecture and product design. One may object that we try to cover too large an area within a relatively brief report. It is therefore important to emphasise that our ma...
Elderly Friendly Highway Design (EFHD) is done for Rijkswaterstaat. The EFHD project explores elderly drivers’ problems in the driving on highways and makes suggestions to RWS designers so as that they could take into account elderly drivers when designing and rebuilding Dutch highway in the future. Through the literature research, observational research and creative session discussion of EFHD research, it is found that the main influences of elderly drivers on the highway interchange are their restricted vision, uncertainty, tiredness, worse judgement of distance, slow merging speed, and overload information on the road. Elderly drivers need confidence and small quantity of workload. And the road should offer a peaceful and safe driving atmosphere, convey required information efficiently and guide elderly drivers in behaving correctly...
In my thesis, I am analyzing information design via the connection between information and design and then I am focusing on web design. By examining important and acknowledge studies on this field, I am trying to collect the most important features of successful web design and demonstrating it via an existing web site.
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