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Gives simple design suggestions for making a home comfortable and attractive. Shows how to start with a design plan and then coordinate colors, arrange furniture, choose the right scale, consider patterns and textures and redesign your rooms for more livable and efficient space.
This thesis describes research carried to investigate the evidence of design heuristics and their role in the design ideation process. Design heuristics are guidelines that help the designer to consider areas of possible designs that may not otherwise come to mind during the idea generation stage. The research is cross-disciplinary bringing findings, methods, and perspectives from cognitive psychology to product design domain. The exploratory research work undertaken has produced a list of design heuristics that are commonly used by designers in generating diverse concepts, inspiring design ideas that in turn affect the design outputs produced through the creative design process. By combining content analysis of real-world examples of expert designs and investigation of expert and novice designers’ decision processes through case studi...
Object-oriented software development has proven effective for systems development, but the creation of reusable and changeable software architectures is still a challenging task. Design patterns capture the expertise for reusable design solutions, but there is no methodical approach to providing conceptual design building blocks in tangible and composable form. Design components have been suggested to address this problem. We suggest design composition with design components, role models and role constraints. We claim that design expertise in composable form with explicit design constraints and with explicit documentation has many advantages. It provides alternative views on software systems at a high level of abstraction, and it can help in prohibiting known design flaws as well as design blurring and degradation during subsequent mod...
Within public administration and policy sciences the concept of policy networks nowadays is well accepted. Not much attention has been paid so far to strategies aimed at institutional design. Therefore, in this article, we develop a conceptual framework to study institutional design more thoroughly. We do this by specifying the nature and variety of institutional rules that guide the behaviour of actors within networks. Given this categorization of rules, we identify possible strategies to change network rules. Next, we focus on the strategic context of attempts to influence the nature of institutional rules: the process of institutional design. We conclude with suggestions to apply the conceptual framework to empirical research into the forms, impacts and implications of attempts to change the institutional features of policy networks.
abstractWithin public administration and policy sciences the concept of policy networks nowadays is well accepted. Not much attention has been paid so far to strategies aimed at institutional design. Therefore, in this article, we develop a conceptual framework to study institutional design more thoroughly. We do this by specifying the nature and variety of institutional rules that guide the behaviour of actors within networks. Given this categorization of rules, we identify possible strategies to change network rules. Next, we focus on the strategic context of attempts to influence the nature of institutional rules: the process of institutional design. We conclude with suggestions to apply the conceptual framework to empirical research into the forms, impacts and implications of attempts to change the institutional features of policy ...
Tese de mestrado. Design Industrial. Faculdade de Engenharia. Universidade do Porto, Escola Superior de Artes e Design (ESAD)
This paper presents the first observational study of an ongoing research project. The research focuses on ‘teaching conceptual design’ and on the investigation of new teaching methods and strategies. Presently, in the commonly established educational setting, students practice the role of designing during design exercises while being tutored by a design teacher. In these circumstances, teacher and student interaction is of paramount importance. However, it is very difficult for teachers to effectively guide students during conceptual design, even though various ideageneration techniques are available. What's more, studies have centred mainly on the student, resulting in a lack of studies on the teacher's role. As such, we focused our pilot-study on the teacher's role as he interacts with a student during the conceptual design activity ...
Includes bibliographical references (leaves 217-222).
Os paradigmas de interacção vigentes encontram-se associados à manipulação com dispositivos de entrada indirecta como o rato. Face à emergência da interactividade multi-táctil sobre superfícies reactivas, torna-se relevante uma reflexão sobre a mudança operada pela relação directa do corpo através da mão com os conteúdos e objectos representados na superfície. A partir do estudo da literatura científica dos elementos componentes da interacção e das principais técnicas de interacção gestural, propõe-se um quadro metodológico para o design da interacção gestual e multi-táctil perspectivado à luz de três abordagens: empírica, metafórica, e fenomenológica. ABSTRACT: Existing interaction paradigms are associated with direct manipulation with indirect input devices such as the mouse. By accounting the emergency of multitouch interactivity ...
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